Products related to Graphics:
-
Album Art : New Music Graphics
We find ourselves square in the middle of one of the greatest periods in music packaging.Events such as Record Store Day have pushed collectible packaging back to the cultural forefront; millennials have started buying physical records; and hip clothing outlets devote massive amounts of space to record players and racks of LPs.The designers collected here are at the forefront of this movement.Some have been working in the music industry for decades, while others are fresh on the scene.They all share a desire to elevate the simple record cover and the wrapping that surrounds these products into something more, something special, something unique, something memorable.Lifelong music fans, they pour every ounce of creative energy into coming up with solutions worthy of the music inside.They also need to be inventive in how they accomplish this.Coming up with a great concept in a sketch during a meeting and actually seeing it to fruition and sitting on a shelf in a record store are two different things.As Paula Scher details in her interview, today’s designers are faced with a very different task than the record sleeve designers of the past.Outside of the mega stars, budgets are more or less non-existent, yet the pressure to deliver something jaw-dropping and mind-blowing remains.Packed with innovative artworks by one-of-a-kind designers, this is the definitive guide to album cover design in the 21st century.
Price: 18.95 £ | Shipping*: 3.99 £ -
History of Press Graphics. 1819–1921
In today’s world of instant snapshots, 24-hour news, and round-the-clock connectivity, an illustrated press where the images are as important as the text has become an increasingly rare art form.This far-reaching compendium celebrates the golden age of graphic journalism as a distinct and unique genre and a laboratory for developing avant-garde aesthetics. Spanning from 1819 to 1921, the collection covers a broad range of news graphics and political and satirical cartoons.Alongside the works of renowned artists such as Jean Cocteau, Juan Gris, and Käthe Kollwitz, the most famous illustrators of the time are also well represented.Thomas Nast, Honoré Daumier, Gustave Doré, and the numerous relatively unknown press graphic artists, the so-called “special artists,” whose work is rediscovered here. Their rich and varied press work is considered not only in connection to the genre and the historical painting of the 19th century but also in its capacity as a pioneering influence on modern art.With striking examples of proto-cinematic narrative thinking, disruptions of the single image space, and daring forays into abstraction, this material is shown to have laid the groundwork for much of the avant-garde artistic expression that followed. The book also explores Vincent Van Gogh's careful attention to the illustrated press of his time.He was inspired not only by the artistic aspect of it but also by the spirit of social reform that it represented.An avid collector, he owned a large number of press graphics and went so far as to consider it a "Bible for Artists".
Price: 60.00 £ | Shipping*: 0.00 £ -
Contemporary Art Cinema Culture in China
How do contemporary Chinese audiences access art cinema?What are the alternative channels for the distribution and exhibition of art cinema in China?How is Chinese art cinema changing with the booming of internet media and commodity culture in the 21st century? To answer these questions, Xiang Fan explores the dynamic networks of art cinema in China in the 21st century, highlighting the cultural practices of intermediaries such as independent programmers, internet critics, and fan translators.Offering insights gleaned from original ethnographic research, Fan reveals how these intermediary practitioners think about cinema, negotiate judgement and appreciation, construct a discourse of value and taste, and most importantly, constitute a coordinated and interrelated network for the sharing of art cinema.She argues that although their motivation was derived from a cinephilia seeking to forge an alternative mode of distribution and reception, the ‘new’ cinema culture they have produced simultaneously negotiates a subtly complicit relationship with authoritative and market forces.In doing so, she offers an original interdisciplinary perspective on contemporary art cinema culture in Chinese society.
Price: 85.00 £ | Shipping*: 0.00 £ -
Designing the BBC : A History of Motion Graphics
Designing Television provides an insider perspective on the groundbreaking work of the BBC's Television Graphic Design Department from 1954-2005.Drawing on the unique holdings of the BBC Motion Graphics Archive, and first-hand perspectives of former BBC staff, this book provides a timely overview of over 50 years of the BBC's innovative practice and lasting impact in the field of television motion graphics.Taking a thematic approach, the volume considers the graphic design of a range of TV genres, including household favourites such as Doctor Who; sports programming such as Grandstand and big sporting events like the Olympics; children's television including Grange Hill; popular science programmes such as Tomorrow’s World; news output such as The Nine O'Clock News, Election Night specials, the weather and the channel idents of BBC 2.The book brings together BBC staff with leading scholars in design and television studies who investigate the Archive, bringing to life cultural memories, and consider the Graphic Design Department's lasting impact, both at the time and today.
Price: 24.99 £ | Shipping*: 3.99 £
-
Will the graphics in Naruto Classic improve?
It is unlikely that the graphics in Naruto Classic will improve significantly, as the series has already concluded and there are no plans for a remaster or remake. However, fans can still enjoy the original animation style and artistry that made the series iconic. While there may be future adaptations or spin-offs with updated graphics, the classic look of the original Naruto series is likely to remain unchanged.
-
Can you help me with the art, culture, and history exam?
Of course! I can help you with the art, culture, and history exam by providing information, explanations, and answering any specific questions you may have. I can also assist in reviewing key concepts, important figures, and significant events related to these subjects. Feel free to ask me anything you need help with, and I'll do my best to assist you in preparing for your exam.
-
What is the difference between graphics and art style?
Graphics refer to the technical aspects of visual representation in a game, such as resolution, textures, and rendering techniques. Art style, on the other hand, refers to the overall aesthetic and design choices made by the artists to create a cohesive and unique look for the game. While graphics focus on the technical execution of visuals, art style encompasses the creative decisions that give a game its distinctive visual identity.
-
How can Cinema 4D be rendered using the graphics card/GPU?
Cinema 4D can be rendered using the graphics card/GPU by utilizing the built-in GPU rendering capabilities of the software. This allows the rendering process to be accelerated by leveraging the processing power of the graphics card, resulting in faster rendering times and improved performance. Users can enable GPU rendering in the render settings of Cinema 4D and select the appropriate GPU device to be used for rendering. Additionally, certain third-party rendering engines compatible with Cinema 4D, such as OctaneRender and Redshift, are specifically designed to take advantage of GPU acceleration for rendering.
Similar search terms for Graphics:
-
Designing the BBC : A History of Motion Graphics
Designing the BBC is a compelling history of the groundbreaking work of the BBC's Graphic Design Department from 1954-2021. Drawing on the unique content of the BBC Motion Graphics Archive and the first-hand perspectives of former BBC staff, this book provides a timely overview of more than 60 years of the BBC's innovative practice within motion graphics. The volume considers the graphic design of a range of TV genres, including household favourites such as Doctor Who; sports programming such as Grandstand and significant sporting events like the Olympics; children's television including Grange Hill; popular science programmes such as Tomorrow's World; news output such as The Nine O'Clock News, Election Night specials, the weather and the channel idents of BBC2.In this book, BBC staff and leading design and television studies scholars investigate the Archive, bringing cultural memories to life and reflect on the Graphic Design Department's lasting impact.
Price: 75.00 £ | Shipping*: 0.00 £ -
Signal: 08 : A Journal of International Political Graphics and Culture
Price: 14.99 £ | Shipping*: 3.99 £ -
Signal 07 : A Journal of International Political Graphics and Culture
Signal is an ongoing book series dedicated to documenting and sharing compelling graphics, art projects, and cultural movements of international resistance and liberation struggles. Artists and cultural workers have been at the center of upheavals and revolts the world over, from the painters and poets in the Paris Commune to the poster makers and street theatre performers of the recent Occupy movement. Signal will bring these artists and their work to a new audience, digging deep through our common history to unearth their images and stories. We have no doubt that Signal will come to serve as a unique and irreplaceable resource for activist artists and academic researchers, as well as an active forum for critique of the role of art in revolution.In the US there is a tendency to focus only on the artworks produced within our shores or from English speaking producers. Signal reaches beyond those bounds, bringing material produced the world over, translated from dozens of languages and collected from both the present and decades past. Though it is a full-color printed publication, Signal is not limited to the graphic arts. Within its pages you will find political posters and fine arts, comics and murals, street art, site-specific works, zines, art collectives, documentation of performance and articles on the often overlooked but essential role all of these have played in struggles around the world.Highlights of the seventh volume of Signal include:Philadelphia Printworks: Maryam Pugh discusses the legacy and future of Black political art with John Morrison,The Vinyl Records of Victor Jara: The world-wide impact of the nueva canción bard documented by Josh MacPhee,Spectacular Commodities: Mehdi el Hajoui explores the objects of the Situationist International,The Left Independistas: A fifty year retrospective of the graphics of the Catalan independence movement by Jordi Padró,Hope in the Midst of Apathy: Vera Williams and the cover art of Liberation magazine by Alec Dunn,Dario and Maxi: Natalia Revale documents the transformation of a Buenos Aires metro station,We Will Break Open the Doors That Obscure the Sun: Erik Buelinckx uncovers the graphic work of the anarchist Belgian Expressionist Albert Daenens,Giving Voice to the Voiceless: Bill Berkowitz interviews California printer and poster maker Malaquas Montoya
Price: 14.99 £ | Shipping*: 3.99 £ -
Architectural Graphics
Architectural Graphics is the classic bestselling reference by one of the leading global authorities on architectural design drawing, Francis D.K. Ching. This seventh edition offers a comprehensive introduction to graphic tools and drafting conventions to translate architectural ideas into effective visual presentations, using hundreds of the author’s distinctive drawings to illustrate each topic.Updated throughout, this revised edition presents new beginner-friendly guidance for perspectives and sketching, updates on hand rendering and visual communication, and additional material on transitioning from analog to digital with CAD and digital drawing tools.Architectural graphics are key tools for conveying design through representation on paper or on screen.This book is the ultimate guide to mastering the skill and applying your talent to create more effective design communication, teaching how to: Understand multiview, paraline, and perspective drawingMaster interior sections using a variety of techniquesRender tonal value, enhance depth, and convey illuminationDevelop professional-quality layouts for presentations Architectural graphics both inform the design process and serve as the means by which a design is interpreted and built.Complete mastery of the tools and conventions is essential to the successful outcome of any project, and mistakes can cause confusion, time delays, increased costs, and possible catastrophe.Architectural Graphics is the comprehensive guide to professional architectural drawing, with insight from a leading authority.
Price: 47.50 £ | Shipping*: 0.00 £
-
What are art and culture events?
Art and culture events are gatherings or activities that showcase various forms of artistic expression, such as visual arts, music, dance, theater, literature, and more. These events provide a platform for artists to share their work with the public and engage in creative dialogue. They also offer opportunities for individuals to immerse themselves in different cultural experiences, broaden their perspectives, and appreciate the diversity of human expression. Overall, art and culture events play a vital role in enriching communities, fostering creativity, and promoting understanding and connection among people.
-
Which graphics card is better: UHD Graphics 600 or HD Graphics 5500?
The UHD Graphics 600 is generally considered to be better than the HD Graphics 5500. The UHD Graphics 600 is a more recent and advanced integrated graphics solution, offering better performance and support for newer technologies. It also has a higher maximum resolution and supports 4K video playback, making it more suitable for modern multimedia applications and light gaming. On the other hand, the HD Graphics 5500 is an older and less powerful integrated graphics solution, which may struggle with more demanding tasks.
-
Do you find art and culture important?
Yes, I find art and culture to be extremely important. Art and culture are essential for expressing and preserving the diversity of human experiences and perspectives. They also play a crucial role in fostering creativity, critical thinking, and empathy. Additionally, art and culture contribute to the economy and tourism, and can serve as a powerful tool for social change and community development. Overall, art and culture enrich our lives and help us understand and appreciate the world around us.
-
Which art epochs do the graphics of the computer games fit into?
The graphics of computer games can fit into various art epochs, depending on the style and design of the game. For example, games with pixelated graphics may be reminiscent of the 8-bit and 16-bit eras of video game art, which were prominent in the 1980s and 1990s. Other games may feature realistic and detailed graphics that align with the contemporary era of digital art and design. Additionally, some games may draw inspiration from specific art movements, such as surrealism or impressionism, to create unique and visually striking graphics. Ultimately, the art epochs that computer game graphics fit into can vary widely based on the specific aesthetic choices made by the game developers.
* All prices are inclusive of VAT and, if applicable, plus shipping costs. The offer information is based on the details provided by the respective shop and is updated through automated processes. Real-time updates do not occur, so deviations can occur in individual cases.