Products related to Adventure:
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France: An Adventure History
A SPECTATOR and PROSPECT Book of the Year'Ceaselessly interesting, knowledgeable and evocative' Spectator'A fresh way to write history' Alan Johnson'A quirky, amused, erudite homage to France . . . ambitious and original' The Times_____France: An Adventure History is a profoundly original and endlessly entertaining history of France, from the first century BC to the present day, based on countless new discoveries and thirty years of exploring France on foot, by bicycle and in the library. Beginning with the Roman army’s first recorded encounter with the Gauls and ending with the Gilets Jaunes protests in the era of Emmanuel Macron, each chapter is an adventure in its own right.Along the way, readers will find the usual faces, events and themes of French history – Louis XIV, the French Revolution, the French Résistance, the Tour de France – but all presented in a shining new light. Graham Robb does not offer a standard dry list of facts and dates, but instead a panorama of France, teeming with characters, full of stories, journeys and coincidences, giving readers a thrilling sense of discovery and enlightenment.France: An Adventure History is a vivid, living history of one of the world’s most fascinating nations by a ceaselessly entertaining writer in complete command of subject and style. _____'A rich and vibrant narrative . . . clear-eyed but imaginative storytelling' Financial Times'Full of life' Prospect
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Adventure in Art
In 1930 pioneering female gallerist Lucy Wertheim opened The Wertheim Gallery in London.Wertheim challenged the established art scene conventions; she was a woman without formal art training, driven by intuition and a belief that young British artists should have the same opportunities as their European counterparts. Adventure in Art is Lucy's 1947 autobiography, telling the story of her career in the British Modernist era.Republished by Unicorn to coincide with the forthcoming Towner Eastbourne exhibition, A Life in Art: Lucy Wertheim & Reuniting the Twenties Group (Summer 2022), this book brings to a contemporary audience the trials and tribulations of a key participant in the male-dominated art world in the first half of the twentieth century.Lucy Wertheim's discerning eye and business acumen helped to propel big names such as Christopher Wood, Alfred Wallis, Cedric Morris, Henry Moore and Frances Hodgkins into the mainstream. With three commissioned essays - the first by Frances Spalding (Lucy Wertheim - Her Gallery in Context); the second by Ariane Banks (Lucy Wertheim - A Pioneering Woman and Her Contemporaries); the third by Towner's Collections & Exhibitions Curator, Karen Taylor (Lucy Wertheim - Her 'Forty-One Year Experiment' [1930-71]) - this new edition not only brings Lucy Carrington Wertheim's words and deeds back into our conscience, but it also publishes over 70 artworks, many of which are featured in the Towner exhibition, as well as newly photographed ephemera from the Estate's extensive archive.Together, this exhibition and book will significantly reset the accepted narrative, and shine a light on a neglected corner of mid-twentieth century art history.
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Contemporary Art Cinema Culture in China
How do contemporary Chinese audiences access art cinema?What are the alternative channels for the distribution and exhibition of art cinema in China?How is Chinese art cinema changing with the booming of internet media and commodity culture in the 21st century? To answer these questions, Xiang Fan explores the dynamic networks of art cinema in China in the 21st century, highlighting the cultural practices of intermediaries such as independent programmers, internet critics, and fan translators.Offering insights gleaned from original ethnographic research, Fan reveals how these intermediary practitioners think about cinema, negotiate judgement and appreciation, construct a discourse of value and taste, and most importantly, constitute a coordinated and interrelated network for the sharing of art cinema.She argues that although their motivation was derived from a cinephilia seeking to forge an alternative mode of distribution and reception, the ‘new’ cinema culture they have produced simultaneously negotiates a subtly complicit relationship with authoritative and market forces.In doing so, she offers an original interdisciplinary perspective on contemporary art cinema culture in Chinese society.
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Parisians : An Adventure History of Paris
No one knows a city like the people who live there – so who better to relate the history of Paris than its inhabitants through the ages?Taking us from 1750 to the new millennium, Graham Robb's Parisians is at once a book to read from cover to cover, to lose yourself in, to dip in and out of at leisure, and a book to return to again and again – rather like the city itself, in fact. For this collection of true stories the City of Paris awarded Graham the Medal of the City of Paris. 'Quirky, amused and très British' Julian Barnes, author of The Sense of an Ending.
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Which adventure?
The adventure of life itself. Life is full of unexpected twists and turns, challenges and opportunities, and it is up to each individual to navigate through this adventure in their own unique way. Embracing the unknown, taking risks, and learning from experiences all contribute to the excitement and growth that come with this grand adventure called life.
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Which DSA5 adventure gives the most adventure points?
The adventure "Das Geheimnis des Drachenritters" (The Secret of the Dragon Knight) from the DSA5 core rulebook gives the most adventure points, with a total of 2000 AP available. This adventure is designed for experienced heroes and offers a challenging and rewarding experience for players. It involves a complex mystery and dangerous adversaries, making it a high-stakes and high-reward adventure in the world of The Dark Eye.
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Why is the art style of Jojo's Bizarre Adventure not celebrated?
The art style of Jojo's Bizarre Adventure is not universally celebrated because it is quite unique and unconventional, which can be polarizing for some viewers. The exaggerated character designs, muscular anatomy, and bold color choices may not appeal to everyone's aesthetic preferences. Additionally, the series' art style has evolved over time, with each story arc featuring different artistic influences and approaches, which can make it difficult for some fans to connect with the overall visual style of the series. However, it's important to note that while the art style may not be universally celebrated, it has garnered a dedicated fanbase who appreciate its distinctiveness and creativity.
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What is your opinion on the new Lassie adventure in the cinema?
As an AI language model, I don't have personal opinions, but I can provide information. The new Lassie adventure in the cinema seems to be a modern take on the classic story of a loyal and brave dog. It's likely to appeal to both fans of the original series and new audiences, offering a heartwarming and family-friendly adventure. The film's focus on the bond between a boy and his dog, as well as the themes of loyalty and courage, could make it a heartwarming and enjoyable movie for all ages.
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Psychology and Pop Culture : An Empirical Adventure
This book examines the psychological aspects of pop culture preferences, personality, and behavior from across sixteen research studies.The authors analyze such phenomena as superhero and antihero fandoms, internet trolls, women in popular culture, generational preferences, and romance and sexuality.Analyzing pop culture in the context of the #MeToo movement, LGBTQIA+ representation, and contemporary politics, Keith Beard, April Fugett, and Britani Black pay close attention to contemporary issues of inclusion and marginalization.
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Adventure Awaits classic fit.
Be it a holiday a burst of travelling or just a new life experience be sure that adventure awaits! Pick up this awesome tee to spread the word.
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The History of the Adventure Video Game
Get ready for the adventure of a lifetime!Adventure video games have provided players with epic and hilarious storytelling for over fifty years.What started from the humble beginnings of text adventures led to a blast of point-and-click and graphic adventure games throughout the 80s and 90s.Trailblazers like Roberta and Ken Williams, Ron Gilbert, Tim Schaffer and Dave Grossman brought timeless characters, stories and puzzles to life, lighting the imaginations and wracking the brains of gamers around the world. This book showcases the companies, games and creators that have made the adventure video game one of the most passionately-adored genres in the medium.In these pages you'll find histories on influential companies such as Sierra On-Line, LucasArts and Telltale Games, as well as some of the most revered games in the genre. With a bright future emerging as veterans and newcomers forge ahead with new ideas and visual flourishes for adventure games, there's never been a better time to become acquainted (or reacquainted!) with a colourful and exciting part of gaming history. So point your cursor over the start button and click that mouse!
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My Art Book of Adventure
Selected as one of Oprah’s Favorite Things 2023 As Oprah says on OprahDaily.com – 'Created for kids, these little books pair famous artworks (Gauguin!Kerry James Marshall!) with read-aloud text ("Love is... soft snuggles... and tender nuzzles"). So special – adults will want them, too.' This keepsake children’s book celebrates adventure in a new and accessible way: through art Featuring a bright stylish cover and sturdy colorful pages, My Art Book of Adventure pairs 35 famous artworks with joyful read-aloud text, illustrating the many feelings that come with big milestones. A beautiful gift for babies, toddlers, and young children, as well as new and expecting parents, My Art Book of Adventure presents vibrant paintings, drawings, and sculptures by a diverse array of artists – from Edward Hopper and Henri Matisse to Amy Sherald and Yinka Shonibare.With its elegant design and heartwarming descriptions, My Art Book of Adventure will be treasured by little ones and grown-ups alike. Part of the beloved My Art Books series of stunning board books, which explore big feelings through famous artworks.
Price: 14.95 £ | Shipping*: 3.99 £
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What are adventure songs?
Adventure songs are a genre of music that often feature lyrics and themes related to exploration, discovery, and the thrill of embarking on new experiences. These songs typically have an upbeat and energetic sound, with driving rhythms and catchy melodies that evoke a sense of excitement and wanderlust. Adventure songs can cover a wide range of topics, from traveling to far-off lands to overcoming obstacles and embracing the unknown. Overall, they aim to inspire a sense of adventure and encourage listeners to embrace the spirit of exploration.
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What professions involve adventure?
Professions that involve adventure include wildlife photographers, travel bloggers, and expedition leaders. These individuals often travel to remote and exotic locations, encounter unpredictable situations, and immerse themselves in different cultures. Their work requires them to be adaptable, resourceful, and willing to take risks in order to capture unique experiences and stories.
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Is this an adventure?
Yes, this is an adventure. An adventure is defined as an exciting or unusual experience, and the journey or experience being described fits this definition. It involves new and unexpected challenges, opportunities for growth and learning, and a sense of exploration and discovery. Therefore, it can be considered an adventure.
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How do I remove an Adventure Backpack from Adventure Backpacks in Minecraft?
To remove an Adventure Backpack from Adventure Backpacks in Minecraft, you can simply right-click on the backpack while holding the sneak key (usually Shift by default). This will remove the backpack from your character's back and place it in your inventory. Alternatively, you can open your inventory and drag the backpack out of the slot it is in to remove it.
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