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  • Card Night : Classic Games, Classic Decks, and The History Behind Them
    Card Night : Classic Games, Classic Decks, and The History Behind Them

    Learn when to hold 'em and when to fold 'em with Card Night, a collection of 52 classic card games, including rules and strategies.Featuring step-by-step, illustrated instructions, and two indexes that organize each game by difficulty and number of players needed, Card Night includes directions for playing all the most popular card games, including Hearts and Bridge, Rummy and Go Fish. In addition to providing the rules of standard game play, Card Night also details the fascinating stories and peculiarities behind some of the world's most famous card decks, some of which were used as currency, tools for propaganda, and even as a means for sending coded messages. Offering one game for each week of the year, Card Night is the go-to companion for weekly game nights, long car rides, and rainy days spent at home.Wow your friends and family with your game playing prowess and keep them entertained with fascinating details from playing card history.

    Price: 17.99 £ | Shipping*: 3.99 £
  • Classic Games
    Classic Games

    Console This classic gaming console lets you enjoy hours of fun and excitement playing your favourite old-school games. With its simple design and easy-to-use buttons, the console is perfect for gamers of all ages. Why Buy From Us? 36 Month Industry-Leading Warranty Rest easy knowing that you're covered for 3 years under our industry-leading warranty, so if the worst happens and your product stops functioning, you can return it to us for repair or a full refund. Full Functionality and Aesthetic Refurbishment Not only do we refurbish items to ensure they function to the highest standard, but we also pay special attention to aesthetics. As an example, we've developed a proprietary process for removing light scratches and marks from glass and plastic surfaces - meaning we can bring tired-looking items back up to their best. This is just one of our aesthetic refurbishment techniques. Full Anti-Bacterial Clean We know how important hygiene is - so we give all items a full antibacterial clean prior to sending, so you know - even though you're buying a used item - it arrives in a fully-cleansed state - as if you're the first person to ever put your hands on the item.

    Price: 16.00 € | Shipping*: 0.00 €
  • Contemporary Art Cinema Culture in China
    Contemporary Art Cinema Culture in China

    How do contemporary Chinese audiences access art cinema?What are the alternative channels for the distribution and exhibition of art cinema in China?How is Chinese art cinema changing with the booming of internet media and commodity culture in the 21st century? To answer these questions, Xiang Fan explores the dynamic networks of art cinema in China in the 21st century, highlighting the cultural practices of intermediaries such as independent programmers, internet critics, and fan translators.Offering insights gleaned from original ethnographic research, Fan reveals how these intermediary practitioners think about cinema, negotiate judgement and appreciation, construct a discourse of value and taste, and most importantly, constitute a coordinated and interrelated network for the sharing of art cinema.She argues that although their motivation was derived from a cinephilia seeking to forge an alternative mode of distribution and reception, the ‘new’ cinema culture they have produced simultaneously negotiates a subtly complicit relationship with authoritative and market forces.In doing so, she offers an original interdisciplinary perspective on contemporary art cinema culture in Chinese society.

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  • The Privilege of Play : A History of Hobby Games, Race, and Geek Culture
    The Privilege of Play : A History of Hobby Games, Race, and Geek Culture

    The story of white masculinity in geek culture through a history of hobby gamingGeek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and computer games, and the resurgence of board games such as Settlers of Catan and role-playing games like Dungeons & Dragons.Yet even while the comic book and hobby shops where the above are consumed today are seeing an influx of BIPOC gamers, they remain overwhelmingly white, male, and heterosexual.The Privilege of Play contends that in order to understand geek identity’s exclusionary tendencies, we need to know the history of the overwhelmingly white communities of tabletop gaming hobbyists that preceded it.It begins by looking at how the privileged networks of model railroad hobbyists in the early twentieth century laid a cultural foundation for the scenes that would grow up around war games, role-playing games, and board games in the decades ahead.These early networks of hobbyists were able to thrive because of how their leisure interests and professional ambitions overlapped.Yet despite the personal and professional strides made by individuals in these networks, the networks themselves remained cloistered and homogeneous—the secret playgrounds of white men.Aaron Trammell catalogs how gaming clubs composed of lonely white men living in segregated suburbia in the sixties, seventies and eighties developed strong networks through hobbyist publications and eventually broke into the mainstream.He shows us how early hobbyists considered themselves outsiders, and how the denial of white male privilege they established continues to define the socio-technical space of geek culture today.By considering the historical role of hobbyists in the development of computer technology, game design, and popular media, The Privilege of Play charts a path toward understanding the deeply rooted structural obstacles that have stymied a more inclusive community.The Privilege of Play concludes by considering how digital technology has created the conditions for a new and more diverse generation of geeks to take center stage.

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  • Classic PC Games

    Classic PC games refer to iconic video games that were popular during the early days of personal computing. These games often have a strong nostalgic appeal and are considered timeless classics by many gamers. Titles such as Doom, SimCity, and Half-Life are examples of classic PC games that have had a lasting impact on the gaming industry. Many of these games have been re-released or remastered to allow new generations of gamers to experience the magic of these beloved titles.

  • Classic PC games

    Classic PC games refer to iconic video games that were popular during the early days of personal computing. These games often have a nostalgic appeal and are considered to be influential in shaping the gaming industry. Some examples of classic PC games include titles like Doom, The Sims, and Half-Life. Many of these games are still enjoyed by gamers today through emulators or remastered versions.

  • What are Xbox 360 classic games?

    Xbox 360 classic games are video games that were released for the Xbox 360 console, which was originally launched in 2005. These games are considered classic because they were popular and well-received during the Xbox 360's heyday. Many of these classic games have since been re-released or remastered for newer consoles, allowing players to experience them on modern gaming platforms. Some popular Xbox 360 classic games include titles like Halo 3, Gears of War, and Mass Effect.

  • What are history bread games?

    History bread games are educational games that use bread-making as a way to teach players about historical events, cultures, and traditions. These games often incorporate historical recipes, ingredients, and techniques to provide a hands-on learning experience. Players can learn about different time periods and cultures while also enjoying the process of making and baking bread. History bread games are a fun and interactive way to engage with history and culinary traditions.

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  • Classic Steelers : The 50 Greatest Games in Pittsburgh Steelers History
    Classic Steelers : The 50 Greatest Games in Pittsburgh Steelers History

    When it came to football in the 1930s, the college sport was king.But in 1933, former boxer and minor league baseball player Art Rooney, who had quarterbacked the squad at Duquesne University, purchased a team for Pittsburgh for $2,500.Thus began the legacy we know as "Steeler Nation."At the time, no one could have imagined that the Pirates, as they were originally named, would become a treasured possession for Pittsburghers.For the first 40 years, the franchise was a national joke.With only one playoff performance—a 21–0 defeat at the hands of the Philadelphia Eagles for the eastern division title in 1947—highlights were minimal for a team that regularly found itself at the bottom of the standings. Then in 1969, Art Rooney's son Dan hired Chuck Noll from the Baltimore Colts to coach his team.Noll replaced undisciplined players with future hall of famers.By 1974 the team won its first world championship and went on to capture four Super Bowl titles in six years.Noll's legacy for excellence continued with four more Super Bowl appearances and two championships in 2005 and 2008, garnering the franchise a league record of six Super Bowl wins. Classic Steelers includes these six championship tilts and takes citizens of the Steeler Nation on a play-by-play tour of the most memorable games in the team's history.Author David Finoli recounts in vivid detail the thrilling gridiron performances that have made the Steelers so special to their legions of fans.

    Price: 21.95 £ | Shipping*: 3.99 £
  • World History of Highland Games
    World History of Highland Games

    Highland Games expert Webster charts the history of the events which have been a defining feature of Scotland's identity for centuries.Uncovering the true origins behind today's traditions, Webster details the development of the gatherings from ancient Celtic roots to current international status.He examines the tradition's influence in the global sporting arena, and how Highland Games attracted mass appeal and participation long before the advent of the modern Olympics.Complemented by archival prints, lavish illustrations and beautiful photographs, this deluxe paperback book will delight anyone interested in the history and development of Highland Games around the world.

    Price: 25.00 £ | Shipping*: 3.99 £
  • The History of Video Games
    The History of Video Games

    This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined.Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began.If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.

    Price: 20.00 £ | Shipping*: 3.99 £
  • Video Games : A Graphic History
    Video Games : A Graphic History


    Price: 6.99 £ | Shipping*: 3.99 £
  • Can you help me with the art, culture, and history exam?

    Of course! I can help you with the art, culture, and history exam by providing information, explanations, and answering any specific questions you may have. I can also assist in reviewing key concepts, important figures, and significant events related to these subjects. Feel free to ask me anything you need help with, and I'll do my best to assist you in preparing for your exam.

  • Are the Sword Art Online games good?

    The Sword Art Online games have received mixed reviews from both critics and players. Some fans of the anime and light novel series have enjoyed the games for their immersive world and engaging storylines, while others have criticized them for repetitive gameplay and lackluster graphics. Ultimately, whether the Sword Art Online games are "good" will depend on individual preferences and expectations. If you are a fan of the series and enjoy action RPGs, you may find the games to be a fun experience.

  • How can one buy games with the Culture Pass?

    To buy games with the Culture Pass, you can use the credits that come with your pass to purchase games from participating retailers or online platforms. Simply present your Culture Pass at the point of purchase and use the credits to pay for the games. Some retailers may also allow you to use the pass to get discounts on games or special offers. Make sure to check the terms and conditions of the Culture Pass to see which retailers and platforms are eligible for game purchases.

  • Why are new pixel art games so popular?

    New pixel art games are popular for several reasons. Firstly, they evoke a sense of nostalgia for older gamers who grew up playing classic video games. Secondly, the simplicity and charm of pixel art can be visually appealing and unique in a market saturated with high-definition graphics. Additionally, the retro aesthetic of pixel art games often lends itself well to indie developers looking to create games with limited resources, allowing for more creative freedom and experimentation.

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